Deus Ex Invisible War Gamefaqs

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Japanese Cover Deus Ex: Invisible War is widely considered to be a disappointing sequel. The main complaint directed at the game is that it is dumbed down when compared to the complexity of the original. There is truth to this statement, as the game is clearly simplified: there are no skills or experience points – character building is done through augmentations only – all items take the same amount of inventory space, there’s no need to type in passwords and key codes, there is only one health bar as opposed to each body part having a separate one, all guns use the same ammo (without the need reload) and the functionality of the lockpick and multitool has been merged. Many of those changes are for the worse, some (e.g. Merging lockpick and multitool) are for the better, but none of them really break the game.

When judged by its own merits, Invisible War is a decent mix between a first-person shooter and a stealth game, and it probably wouldn’t be so controversial if it wasn’t a sequel to Deus Ex. The game pales in comparison to its predecessor and even if some of the hate it got is undeserved, it’s funny to see that a few years later the far more drastic gameplay simplification in franchises such as Fallout or The Elder Scrolls would go largely ignored by everyone except the most hardcore fans. While Deus Ex was first developed for the PC and adjusted to the PlayStation 2 later, it seems that Ion Storm wanted Invisible War to give players the same experience on every platform. While it may sound like a good idea on paper, Deus Ex was a game that relied on mouse and keyboard interface and large, interconnected levels. Invisible War, in order to prevent a portion of players from having a better experience than others, makes everyone play the worst possible version. The controller focus might be annoying for those used to the first game’s control scheme, but it’s mostly about the interface: there are less menus to go through, there’s no built-in note-taking and, annoyingly, the in-game computers can’t be operated with a mouse (moving it causes the character to look away from the machine).

treeburan – 2018