
Steel Beasts Pro Personal Edition is a simulation of modern company-level armoured combat. The player can command other units or play as gunner or tank commander. Steel Beasts Pro. Steel Beasts Professional is a vehicle-centric virtual and. Existing electronic terrain databases can be imported via DTED and Shape™ files.
Page 4: Sound SOUND Phew! It’s a deaf man writing this. In January 2006 I asked Steel Beast’s sound guru Volcano about the sound FX, he said he was working on the recordings since 2000. Where SB1 had around 105 different sound files, SB Pro now has over 650 different sounds, 'and counting' (Volcano) – and the various radio messages and comm-files are even not included in this number. That’s much more than the first SB had – and that already came with a beast of a sound. However, the main interior sounds for the tanks have been carried over from the first incarnation of SB and why not if these were so damn good that many people said they kept playing just to listen to this tank opera.
There are new interior sounds as well, making the sound environment more detail-rich. Descargar Secreto Puente Viejo Version 4.0. It seems to me some more diversity is to be heard with the various guns and cannons, and it is likely that the existing sound library will see further increase in the future. So far we are talking not about complete replacement of the SB1 sound library (I feared they eventually would replace the sounds and in that process maybe would mess up things), but a massive supplementation.
A whole lot of radio comms now is implemented in the sound library, too. There is no 'fictional' constant background battle noise (for example a long sound file that is repeated in an endless loop), but every noise and sound you hear is referring to an actual event in the virtual world around you. So you can trust your ears in this sim, you can orientate yourself according to what you hear and from what direction the noise is coming, and nothing you hear will be a dummy effect. You especially know this effect from war movies, or maybe even from reality if you were a soldier in your life: you stand in the desert (like I was positioned in the desert of the 73 Easting scenario), and then you hear, almost feel this heavy, deep rumble in the air, you look around and become nervous, but you do not see anything, and the rumble in the air becomes louder, and then behind a dune the first dust trails appear and tell you that tanks and IFVs are nearby. The same effect also increases the drama when you wait for tanks appearing from behind a hill, or in a forest, the deep rumbling noise seem to be everywhere, and even at the monitor you imagine that you actually can feel it. Of course, it all is digital recording of the real things. In most cases, you easily hear the difference between the heavy Diesel of a Leo2 and the turbine of an Abrams, a Bushmaster auto- cannon sounds different than a Marder’s, an assault rifle different form a tank-mounted 12,7 mm or a 0.5 cal.
