Blazblue Mugen Characters

Oct 08, 2017 Characters; Other Fighters; BlazBlue; UPLOAD, SHARE. (Websta): Platinum the Trinity from BlazBlue Continuum Shift Extend For mugen 1.1 Features. Updated my Blazblue characters. However I don't have enough free time to make a brand new Blazblue character but I will continue to update on what I already made.

Blazblue Characters

Not to be rude, but what the fuck did you do to Bang? I know it's supposed to fit your 'system' but it feels all sorts of clunky. Like, Drive's offensive properties aren't worth shit, you made all shuriken variants go the same angle, glyph airdashing is marred by the 'slowing down' portion of the dash that you added which makes it unsafe and unviable, which brings me to Furinkazan.

Okay, so you can walk, dashing is teleport. That's an interesting buff and I don't frown upon it. What I do frown upon is what you decided to do with the air control. You now have to doubletap to airdash left or right during FRKZ and you gave him infinite airdashing during it so he can remain nigh untouchable.

Hell, you made his diag airdashes NOT go 45°. You can just mash 79 and be safe forever. I don't know what in the blue hell you were smoking if you couldn't tell that was a thing, or if you thought it was a good idea in design. The basic idea is there.

It's just done so, so wrong. And those animations are way too damn fast holy shit. Also I don't recall 5A,6A,5A,6A[.]/6A,5A,6A,5A[.] ever being possible Why, Speedy. See that's the thing, Speedy. What I listed is stuff I shouldn't be seeing, that you should have taken notice before releasing and you've been told that several times now. I don't need to sugarcoat it to make you know that you done did wrong. To be fair, this is a huge improvement over your old stuff but it's not saying much.

It just feels clunky and reeks of a doing-it-first feeling. Airline Tycoon 3 Full Version. It's like I look at it, play it, and then remember that you've said 'I played BlazBlue' and start thinking if you meant 'by regular intervals' or 'for five minutes.' I don't sound like a 'fanboy' at all. I just know when something is done badly and someone keeps doing the same silly, silly mistakes and makes me question whether or not you playtest your things enough before releasing. Also, why did you rip the Bang Install theme from an old video, or rather, You can even hear him say 'JIN KISARAGI!' In the background.

Also it doesn't loop (in this case it's a good thing I guess) and it's too low. The move breaks for me on any stage in 4:3.

Why did you make the move work that way? That super works like Giant Press: it only goes as far as it needs to, no forced cutscene shenanigans. His Astral looks weird.

Like, really weird. You just made him end with a short punch like nothing happened.: There's also no nail when it happens. The point of Bang's AH is literally nailing you then punching said nail and having you explode into oblivion, as in, not being there anymore, then dramatic posing after a whiteout. This is a fanboy gripe. While cosmetic, it still holds up as it's what distinguishes the character. Also, Steel Rain is too low. It also doesn't take the Nail counter into consideration, apparently.

Is this all intentional? Antivirus For Windows 2000 Professional Sp4. ALSO, why can he cancel B into A, C into B and back and forth, and why is it that he can't chain from crouching to standing and vice versa?

treeburan – 2018